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We know, if youve ever worked with Commanders, you understand this well. Theres so much in their power to take that you feel sometimes overwhelmed, and like you need to run as fast as you can to catch up. But you also understand that Commanders know that if they werent doing all this stuff, things would go wrong, and it would be up to someone else to pick up the pieces.
Commander personalities are people who tend to work with problem-solving and dealing with people, particularly if their team doesnt work well. Theyll often work on the emotional front first with individuals and teams, often making people more comfortable and confident, but if they really cant get people to support them, theyll need to bring their business brains to it. Often, though, theyll be doing a lot of emotional managing, and trying to make the organization keep its people on task, all while keeping calm on the other side of it all.
Theres also a personality type that can go right along with the Commander personality type, and that is the leader. In fact, when a group is cohesive and confident, the roles of leader and commander can be so intertwined that the lines between them just blur. When the leader of the Commanders team is capable, the Commander takes on greater leadership responsibilities.
If theres anyone Commanders respect, its someone who is able to stand up to them intellectually, who is able to act with a precision and quality equal to their own. Commander personalities have a particular skill in recognizing the talents of others, and this helps in both their team-building efforts (since no one, no matter how brilliant, can do everything alone), and to keep Commanders from displaying too much arrogance and condescension. However, they also have a particular skill in calling out others failures with a chilling degree of insensitivity, and this is where Commanders really start to run into trouble.
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Since we began offering training in PDF years ago, weve been asked many questions about the different worlds and programs around the Twin Commander. In this issue we have re-printed a very popular Tip of the Month from two years ago, and updated with new information. There are tips on understanding your recert rates (youll need to get an FCP application ), ways of getting approved to do recurrent training, and the most recent changes to the Twin Commander FLC.
Dale Hues, the 16th president of Twin Commander Aircraft, announced his retirement this month. Hues had just completed his 31st year of service with Twin Commander and his 33rd year of aviation-related service. He most recently served as Director of Service at the Factory Authorized Service Center in Arlington, Texas. Prior to that, he held various positions in the Engineering and Manufacturing Operations for approximately 12 years, including Engineering Manager, Test Manager, and Lead Quality Assurance Engineer. Hues joined Twin Commander in 1982 and worked in Manufacturing, Quality Assurance, and Field Engineering until his appointment as Director of Service. He became a Factory Authorized Service Center Director in April 2018.
There have been changes at the Manufacturing Certification Department that include the addition of Certification Lead Alex Aquilla. Aquilla has been a consummate professional, helping to raise the bar of Twin Commander certification to the highest levels. Aquilla is now overseeing the certification process, leading to two certificates already assigned out to Model 685 certified aircraft. The new process is in place and moving forward quickly. Aquilla replaces Ed Trimble, who retired in January.
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Commander James R. Fidalgo serves as the Commander, Coast Guard 7th District and is responsible for the Coast Guard operations covering the seven Districts of Alaska, Colorado, Hawaii, Montana, Nevada, Oregon and Washington.
He has used the revolutionary new Adobe Acrobat to create and provide free and updated information on the Coast Guard 7th District for his Commanders and their crews. He has utilized the latest and most innovative features of the software to create an e-mail in PDF format that his Subordinate Commanders can use for situational awareness. This same innovative software was used to create and provide an electronic copy of the Commanders Board that contains both a distance and navigation chart in a small (3.5MB) size, that can be displayed on a standard desktop computer monitor. It contains information and equipment values currently in the field that can be provided via secure email to his Commanders.
Adm. Kenneth W. Mardigian is the Commander, United States Fleet Forces Command and is responsible for oversight of all ships and craft for the Navy as well as supporting units, commanding and directing all naval and Air Force forces, planning for military operations and integrating and synchronizing forces and platforms. While the Commandant of the Marine Corps and Chief of Naval Operations (CNO) share many responsibilities, each has operational control of the Marine Corps and Fleet Forces Command.
Who Uses PDF Commander and Why Is It Important?
PDF Commander is written with the author’s fundamental intent to empower users with an expedited form of standard ISO/IEC 10021 tools and ISO/IEC 15288 validations.
PDF Commander Features
- Changes in everything that matters: every player I work with eventually makes changes that range from the occasional typo to massive overhauls of rules and interpretation of features.
- Knockout potential: I constantly push my players to make new abilities that are particularly nasty or throw away their other attributes completely.
- They’re great commanders. Period. I’ve seen players ruined because they got panned on their KID for some reason.
- They generally have a default leader and a default sidekick. They can be great like that.
- They’re awesome at being better than the next guy!
PDF Commander System Requirements
- The Commander format is a casual, multiplayer experience. Players compete in a 3-round Swiss of standard constructed play using a 60 minute time cap.
- There is no constructed draft, while cube style drafts are possible. See the full rules for more information.
- Each Commander can only use a single card from the commons, uncommons and rares of the Magic Standard and Standard-Expansion sets. There are no repeatable cards or token cards allowed.
- There are no mulligans, the first player receives a random starter deck in Standard along with any creature cards he or she owns.
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